We're investigating a first set of navigation improvements from user feedback, including:
-- WASD working with caps lock or not
-- Disabling scroll-to-zoom as users were accidentally doing so and getting confused
-- Investigating options to stop walls from 'blocking' clicks (if the camera is behind a wall, invisible, the click may not register on an object in the 3D space)
-- Whether we can improve functionality so that users do not have to click in the 3D game world to 'focus' it for control
-- An initial version of prompting users where to go on task change or when they appear lost