new
improved
fixed
Game
Authoring Tool
11/18/25 Authoring Tool and Game Updates
Auth System Update
We have updated our authentication system in order to support more features in the future. Your experience shouldn't be any different. Let us know if you run into any issues.
Authoring Tool Improvements
"Preview Task" Function

In addition to preview the whole quest, you now have the option to
directly preview the task you are on
, no matter its position in the quest flow. The default when you are on a task will be to start the preview at that task, but you can use the drop-down arrow to select "Entire Quest" to play through the quest in its entirety.This should greatly improve your workflow speed in being able to test changes to quests, which our team has been greatly enjoying during testing!
Private Link and Assessment Data
Now every time you publish a quest, two links are generated.
- Public link: can be accessed by anyonebutno assessment datawould be recorded.
- Private link: requires a login(contact us to set up player accounts) andassessment datawould be recorded. Right now, this only goes to a database, with future dashboards and integrations on the roadmap.
You can share the links according to your needs.
Quest Flow UI Updates

- In addition to previous interactions (double-clicking for edit, backspace for deletion), more explicit deletion and edit buttons will now be present when a task is selected;
- In addition to clicking, now drag-and-drop interaction is added for adding a task;
- The double-click-to-edit trigger area has been changed to only the icon, to prevent accidental navigation while trying to edit the notes;
- The connectors now work similarly to those in dialogue editor - you can drag an existing connector to a different task, or drop it in the air to remove it.
Bug Fixes
- Fixed the bug that if you delete an item in the middle of a Picture Click step list, the item right after it also gets deleted.
- Fixed the issue that when there are consecutive steps in Picture Click with the same picture, sometimes there would be "Loading..." on top of the picture.
- Fixed the crash that sometimes happens when previewing right after saving changes.
Dialogue Mechanic New "Callout" Function
The dialogue mechanic now has a new function. If you want to highlight certain content, simply "star" the node. Then you can choose from a list of predefined callout messages or have a custom one.

This is how it looks in the game:

We see this feature as being useful for calling out key vocabulary, important evidence, choices the player must make (such as choosing a claim for an argument), or other use cases you'll design!
Game UI Improvements
- Picture Click UI updated to reduce confusion and make sure players see the instructions before the pictures. Now there's a type-in animation for the instructions and the pictures would not show up until the animation is finished. Hit Spacebar to skip the animation.The skip is only intended as designer testing shortcut information, not user facing.
- Interaction task notification banner UI updated to include indicator of timer progress
- Task Tracker UI updated to draw attention when the task updates
- Now W/A/S/D (with caps lock on) would work for moving the character the same way as w/a/s/d (caps lock off)
- Scroll-to-zoom is disabled to reduce confusion